Mathieu Desbrun |
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circa 2003, photo by Santiago Lombeyda |
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Brief bioAfter obtaining a PhD in computer graphics in Grenoble, France, Desbrun joined Caltech as a postdoctoral fellow in 1998. He joined the CS department at the University of Southern California as an Assistant Professor in January 2000, where he remained for four years in charge of the GRAIL lab. He then became an Associate Professor at Caltech in the CS department in 2003, where he started the Applied Geometry lab and was awarded the ACM SIGGRAPH New Researcher award. He took on administrative duties after he became a full professor, becoming the founding chair of the Computing + Mathematical Sciences department and the director of the Information Science and Technology initiative from 2009 to 2015. More recently, he received an International Chair from France's Inria, has been the Technical Papers Chair for the ACM SIGGRAPH 2018 conference, spent a sabbatical year at ShanghaiTech in the School of Information Science and Technology, was elected as ACM Fellow in 2020, and became a SIGGRAPH Academy member in 2021. He is now part of the Geomerix research team that he cofounded, both as a researcher at Inria Saclay, and a Professor at Ecole Polytechnique, where he focuses on geometry-driven numerics, covering data analysis, machine learning, and simulation |
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Papers, Code, and Other OutputsThis publication page
contains author's versions of most (all?) papers and chapters published
thus far, along with code, demos, videos, and supplemental material
associated with each project. For a comprehensive list (sorted in
various ways), you may want to check out my Google
Scholar page instead, or this HAL
page. |
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International Research Community Involvement, Past and PresentChair of the
ACM SIGGRAPH Academy award committee (2025-now); Chair of the
ACM SIGGRAPH Outstanding Doctoral Dissertation award committee
(2020-2024); Chair of the International Advisory Board for SIST, Shanghaitech; Courses chair, ACM
SIGGRAPH Asia 2021; former Technical Papers chair, ACM SIGGRAPH 2018;
member of the scientific committees for various conferences:
Geometry and Computing (2024, Luminy), Digital
Geometry and Discrete Variational Calculus (2020, Luminy), Geometric
computing days (2015, IESC, Cargese), Discrete Curvature: Theory and
Applications (2013, Luminy); director of the Information Science & Technology
initiative at Caltech (2009-2015); ex-associate Editor of the ACM Transaction
on Graphics journal; program committee member for the ACM SIGGRAPH
conference and other international symposia; ex-chair of the Symposium
of Computer Animation and the Symposium on Geometry Processing;
review panelist for NSF and DOE programs; reviewer in various
computational science and computer science journals. |
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CollaborationsOur current collaborators include: Other past collaborators include: |
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SponsorsMy current work in the Geomerix team benefits from the generous support of: • Ansys, Dassault Systemes, Inria, CNRS, France 2030. My past work at Caltech was supported through the generous support of: • The Carl F. Braun chair endowment at Caltech; the John W. and Herberta M. Miles chair endowment at Caltech; • US Federal funding: National Science Foundation, Department of Energy; • US Foundations: Okawa Foundation, Gordon & Betty Moore Foundation; • US Corporate funding: HTC, Pixar, Disney, NVidia, Microsoft Research; • Inria for an International Chair in the TITANE group (2014-2019); • Shanghaitech for a Visiting Professor position (2019-2020). |
Former Head of the Applied Geometry lab at CaltechOur lab focused on applying discrete differential geometry to a wide range of fields and applications. In particular, we approached computations from a geometric standpoint in order to provide differential, yet readily-discretizable computational foundations. Our efforts included advances in: • Discrete Exterior Calculus: providing the means to handle basic computations without violating the symmetries and invariants that differential modeling leverages for predictive purposes. • Simulation techniques: Computational Fluid Dynamics (variational methods for fluid dynamics, lattice Boltzmann, SPH), Discrete Elasticity (thin shells and deformable objects), etc. • Meshing: 2D and 3D sampling, meshing, and remeshing for accurate simulations. • Graphics: surface modeling (parameterization, grooming via connections, etc), mesh processing, compression, animation, etc. |
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Founding chair of Computing + Mathematical Sciences departmentThe Computing + Mathematical Sciences (CMS) department at Caltech was formed in 2009 to offer a home to outstanding students and researchers who share a passion for science and engineering, as well as a drive to investigate the most challenging, fundamental problems in computation. It covered applied mathematics, control & dynamical systems, and computer science at the time, before adding Information and Data Sciences. |
Last change: Aug 2nd, 2022 |
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� desbrun /
Inria / X / Caltech 2004-2022
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